Demo title screen |
Screen shot from demo |
Ancient History
I got my first Dragon 32 for Christmas in 1983. My best friend had one so naturally I wanted one as well and had been nagging my parents for weeks. It was the first computer I had really seen in action and there was something about the games that appealed to me. Games that immersed you in an imaginary world such as text adventures and battleships and Star Trek made quite an impact on a 12 year old.
Each month I awaited the arrival of the latest issue of the official magazine 'Dragon User' with great anticipation. I would read it from cover to cover and spend hours typing in, playing with and customising the reader supplied programs. Soon I would begin to write my own BASIC programs.
Of course, if you wanted to play real arcade games, then you would have to go to an arcade. There were a number of coin-ops that I enjoyed playing such as Scramble, Phoenix, Galaga and Astro Blaster, but the one that really reeled me in was Time Pilot '84. It just looked so sophisticated with its huge scrolling bas-relief background, the freedom to fly in any direction and nifty guided missiles that would home in on certain types of enemies after a targeting lock was acquired.
I tried to capture some of that arcade feel in my own games but there was only so much I was able to do with BASIC. Then one day, I was given a cassette copy of the ALLDREAM assembler with a manual. This included a handy getting started section with simple examples and I was soon up and running and writing my own machine code routines. I was immediately blown away by how fast they ran. Stupidly fast. I had no idea something could go that fast without the wheels falling off. Perhaps I could now write an arcade game...
Looks like I have some reading ahead of me... thank you for taking us along for the ride!
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